Whether it’s agile, lean or waterfall, there are a myriad of big and small decisions that a team makes to influence a product’s outcome. But none are more key than the beginning and end. While the bulk of the work and course-correction happens in the vast middle, the bookends of a project are what determines success or failure, each for very different reasons.
The U-Curve of Effectiveness
Most project lifecycles have a beginning and an end, but that’s the only thing they share in common. The beginning is where critical decisions and alignments take shape. It’s where problems are defined using a combination of quantitative or qualitative measurements. It’s also where an articulation of what success looks like happens. This takes time and effort to do well, with a direct investment of leadership time and effort to create real value for users (and project team).
The beginning does not end with a feature request or idea. It requires a holistic, actionable strategy, a vision for why the project is worthwhile to pursue, and what’s needed to accomplish in measurable terms. Framing these discussions and providing leadership is what project leaders must find the time (and attention) to do at the start.
In the case of Netflix and Amazon, they always start with the end, working backwards with the creation of a PRFAQ, which includes a forward-looking press release (PR), frequently-asked questions (FAQ), and design mockups of what the customer will experience. The goal of the PRFAQ is to show how the product will solve a customer’s problem, and to align everyone working on the product about the expected value to be created. The approach is designed to address what Amazon calls “perpetual customer dissatisfaction,” a belief that customers won’t be satisfied tomorrow by what’s available today.
For that reason, kickoff and discovery must include leadership and a cross-functional team representing as many sides of the problem as possible. This is not an everyman design thinking session where everyone is a designer. It’s insight- and empathy-driven, informed by people close to the problem. Bring in customer reps, people at the front-lines, research, sales, marketing, and operations to inform the team and product owner of what’s needed today and what tomorrow might look like.
As a leader, devote more time to this early stage and you’ll reap rewards later with more time and less stress. This includes time spent helping to shape and define the problem, and to set the necessary constraints to work within, whether that’s timeline, budget, or people. It takes time to be more inclusive and thorough, and for that reason, more effort is needed to get clarity on what the innovation could look like.
Management as old as wine
An analogy for the U-curve approach is the ancient art of growing and making wine. Understanding the best varietal to grow based on the terroir and climate, then planting the vines, is both an art and a science. It’s also where the big decisions are made. The middle portion of pruning, pest control, and general upkeep is where the bulk of the production happens, where the sweetness of the grape is built. But it’s also where less effort is required if the first part was done right. Where the magic happens though is in the end — the harvesting, sorting, fermenting, crafting, and bottling the wine.
The properties of the wine you drink is a direct byproduct of a series of decisions that were made long before you opened that bottle. For the middle part, you must rely on several factors that are mostly out of your control — the environment, soil, and weather — but you are still needed to track when things are looking off or the conditions change suddenly from wet to dry. That’s when you may be called upon to prune differently, to influence the direction of the production to maximize the vine’s output.
Design-Builders, Not Design Thinkers
The middle part of the project timeline is where you want your A-team of design builders, the people who are both doers and thinkers. These are people who innately invested in the outcome, who have skin in the game, and have the time and resources to experiment and iterate on ideas.
The problem with the design thinking approach is that it relies on non-experts, with no skin in the game, to walk in someone else’s shoes for an afternoon, a day, or a week. This is useful to get a big picture and to generate ideas, but lousy at truly innovating. Instead, what’s needed are people who can walk the walk, not just talk the talk, and do it endlessly, like a song stuck in someone’s head. They must cycle through this over and over again through the entire bottom part of the U-curve.
Harvest Time
Now that you are nearing launch day, make yourself available as this will often require more time and energy than you expect, even more than the beginning. For that’s where critical de-scoping and tradeoffs happen, such as security vs ease of use, design polish vs device compatibility, performance vs visual impact.
Ideally, all those considerations would have been defined in the beginning, but that’s nearly impossible. Things come up. And that’s where tracking at a continuous, but low intensity way, making decisions as you go, will make the end more productive. The end phase will be more of an additive process rather than a negative one. In other words, this approach will allow you to find ways to enhance the experience rather than ways to lessen it. This is the point where quality improvements are maximized, such as UI polish, performance, and defect resolution.
The Bottom Line
The U-curve provides a framework for using your time wisely, helping to ensure you as a project leader are effective when time is scarce and ambiguity is high. It boils down to first, getting involved early in a meaningful way to shape the conversation. Second, letting the designer/builder/thinker (not design thinkers) do their job as you oversee them periodically to steer the ship. Third, getting heavily involved towards the end to make the hard decisions needed to meet the goals set out in the beginning.
With this approach, while your overall time and effort may be the same, it’s applied in the extremes, the beginning and end, where it’s most needed to launch a quality product.
Ehab is a product discovery advisor and coach, helping product teams accelerate their discovery process to make better products, faster.
Throughout his 20+ year career in Silicon Valley, Ehab has worn many hats, from Product Manager and Director of UX to User Researcher and Developer. His clients include fast-paced startups to Fortune 500 companies. Ehab teaches teams the skills, mindset, and processes to develop concepts informed by insights gleaned from continuous customer feedback.